A Light Hierarchy for Fast Rendering of Scenes with Many Lights

نویسندگان

  • Eric Paquette
  • Pierre Poulin
  • George Drettakis
چکیده

We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sources in a scene. Each node represents all the light sources it contains by means of a virtual light source. We determine bounds on the error committed with this approximation to shade a point, both for the cases of diffuse and specular reflections. These bounds are then used to guide a hierarchical shading algorithm. If the current level of the light hierarchy provides shading of sufficient quality, the approximation is used, thus avoiding the cost of shading for all the light sources contained below this level. Otherwise the descent into the light hierarchy continues. Our approach has been implemented for scenes without occlusion. The results show important acceleration compared to standard ray-tracing (up to 90 times faster) and an important improvement compared to Ward’s adaptive shadow testing.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Tensor Clustering for Rendering Many-Light Animations

Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. Prior work has shown that complex lighting can be accurately approximated by a large collection of point lights. In this formulation, rendering of animation sequences becomes the problem of efficiently shading many surf...

متن کامل

Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights

We present a real-time GPU caustics rendering technique in dynamic scenes under multiple directional lights taking into account light occlusion. Our technique renders caustics cast on receiver objects as well as volumetric caustics. We precompute caustic patterns of caustic objects for several directional lights and store them in caustic images. During the rendering, we interpolate the precompu...

متن کامل

Real-time rendering of approximate caustics under environment illumination

We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and nonrefractive), that can be translated and rotated. As the light source, we consider environment illumina...

متن کامل

Interactive RayTracing of Dynamic Scenes

Raytracing of dynamic scenes requires not only fast ray traversal, but also fast update of acceleration structures. Fast ray traversal is usually achieved through traversing several rays at once in a packet. Update of acceleration structure can be done by gradually refitting the structure or by rebuilding it from the scratch every frame. The latter approach puts no requirements on amount or beh...

متن کامل

Interactive Illumination Using Large Sets of Point Lights

Title of Thesis: Joshua Barczak, Master of Science, 2006 Thesis Directed by: Marc Olano, Assistant Professor, Computer Science and Electrical Engineering There are a number of techniques in the field of computer graphics in which the illumination in a scene is approximated by a set of point light sources. These techniques are not well-suited to interactive applications, because evaluating the c...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Comput. Graph. Forum

دوره 17  شماره 

صفحات  -

تاریخ انتشار 1998